![]() ![]() You can touch one friend as a standard action or up to six friends as a full-round action. If you cast another spell, the touch spell dissipates. If you touch anything or anyone while holding a charge, even unintentionally, the spell discharges. You can continue to make touch attacks round after round. Holding the Charge: If you don't discharge the spell in the round when you cast the spell, you can hold the charge indefinitely. ![]() His size modifier, Dexterity modifier, and deflection bonus (if any) all apply normally. Your opponent's AC against a touch attack does not include any armor bonus, shield bonus, or natural armor bonus. You can score critical hits with either type of attack as long as the spell deals damage. Touch attacks come in two types: melee touch attacks and ranged touch attacks. The act of casting a spell, however, does provoke an attack of opportunity. Touch Attacks: Touching an opponent with a touch spell is considered to be an armed attack and therefore does not provoke attacks of opportunity. You can automatically touch one friend or use the spell on yourself, but to touch an opponent, you must succeed on an attack roll. ![]() You may take your move before casting the spell, after touching the target, or between casting the spell and touching the target. In the same round that you cast the spell, you may also touch (or attempt to touch) as a free action. To use these spells, you cast the spell and then touch the subject. ![]()
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